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Virtual try-on in retail

Technology, use, and potential between trust and reality

11.05.2026

What is the basic principle behind virtual try-ons?

Technology variants compared

Category

Function

Strengths

Limitations

Examples

Visual try-on (2D)

The product is digitally placed on the person using a photo or video.

Fast, low-barrier, and easy to use on mobile devices.

Less realistic with movement; fit is only roughly visible.

Beauty/makeup, simple apparel overlays.

Visual try-on (3D)

A 3D body model is combined with a digital garment.

More realistic, with better visualization of shape and fit.

More computationally intensive and dependent on data and model quality.

Clothing, accessories, shoes.

AR rendering

The try-on is integrated into the camera image in real time.

Interactive, immersive, and intuitive to use.

Highly dependent on device and quality.

Glasses, shoes, bags.

Size recommendation

The right size is calculated based on body data and user behavior.

Very useful for fit and reducing returns.

Not an actual try-on, but a decision-making aid.

Fit algorithms in fashion e-commerce

Where can virtual try-on be useful?

Potential benefits in practice

Potential challenges

Retail examples

An app displays a dress and lets you try it on virtually using a photo.

© Breuninger

Trust vs. reality in GenAI try-on

Glossary: Key terms in virtual try-on

Generative AI (GenAI)

Computer Vision

Keypoints

MediaPipe

Photogrammetry

3D mapping / 3D body modeling

CAD (computer-aided design)

API (application programming interface)

AR (augmented reality)

ARKit/ARCore

Edge computing

Uncanny valley effect

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