11.05.2026
Category
Function
Strengths
Limitations
Examples
Visual try-on (2D)
The product is digitally placed on the person using a photo or video.
Fast, low-barrier, and easy to use on mobile devices.
Less realistic with movement; fit is only roughly visible.
Beauty/makeup, simple apparel overlays.
Visual try-on (3D)
A 3D body model is combined with a digital garment.
More realistic, with better visualization of shape and fit.
More computationally intensive and dependent on data and model quality.
Clothing, accessories, shoes.
AR rendering
The try-on is integrated into the camera image in real time.
Interactive, immersive, and intuitive to use.
Highly dependent on device and quality.
Glasses, shoes, bags.
Size recommendation
The right size is calculated based on body data and user behavior.
Very useful for fit and reducing returns.
Not an actual try-on, but a decision-making aid.
Fit algorithms in fashion e-commerce
© Breuninger